Summer of Arcade:Trials HD is part of Microsoft's Summer of Arcade campaign.Every summer five top quality Xbox Live arcade games are released one after one in a 5 week period. This year the games will be released every Wednesday starting from July 22nd, and the promotion will end 19th of August.Official release date and price:Trials HD official release date is August 12th 2009. The full version price is 1200 microsoft points (around 15$).Demo version:We offer a free trial (demo) version of the game for all Xbox Live customers. The free trial version contains eight tracks (six trials racing tracks and two skill game tracks), four bikes and a limited version of the level editor. You can also watch replays of other players' top scores from the leaderboards and use the in-game friend comparison features. Xbox Live Arcade trial games are not allowed to send scores to leaderboards or save any data to the hard drive.
Sign Into The Modded Profile, DLC4ECKO (Not My Modded Profile, I take No Cerdit For The Profile) And Load Up Trials HD From The game Library. If you want to be able to save And play online, wait for the game to load up full, sign out, then sign into your own profile. Dec 31, 2009 world record 399.27m. DYING LIGHT 2 - NEW Gameplay Demo (Upcoming OPEN WORLD ZOMBIE Parkour Game 2020) - Duration: 27:50. Meteorite Games Recommended for you.
If you at any time want to compete in the leaderboards, save your game progress or custom tracks, you can unlock the full version with 1200 microsoft points. No extra download or game restart is required.Official Trials HD website:Press release (1st June):Metascore: 87Reviews:GameCinemaHD: 10.0 TeamXbox: 9.2 Eurogamer: 9.0 Eurogamer Spain: 9.0 Official Xbox Magazine UK: 9.0 VideoGamer: 9.0 Totally Gaming Network: 9.0 (. 60-review/)WonderwallWeb: 9.0 Computer and Video Games: 9.0 Cheat Code Central: 8.8 Games Master UK: 8.7 (magazine - Sept 2009, p.82)Gametrailers: 8.5 IGN: 8.3 Gamespy: 8.0 Gamespot: 8.0. Game features:- Two game modes: Trials Racing and Skill Games.- In Trials Racing you have to pass various obstacle filled tracks by doing as few faults as possible. Scores with equal faults are separated by time, so it's essential to get to the goal as fast as possible.- In Skill Games you have to ride in various extreme circumstances doing deadly stunts and tricks. For example riding inside a huge giant ball, hauling a cart filled with explosives or tumbling down stairs to break some bones. There's 12 different skill games present.- 51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).- 8 tournaments: Tournament is a series of tracks played in a row, one after other.
Your score is the time and faults of all tracks in the tournament added together.- 8 different bikes: 5 trials racing bikes and 3 special skill game bikes. Beginner bikes are slower, but much easier to ride, while the advanced bikes require lots of skill to master.- 12 challenging and fun achievements. Gamer picture rewards.- As you pass the tracks, you unlock new difficulty levels, new bikes, new skill games, new tournaments and hidden bonus features.- Each track has goal times and goal maximum faults. You are awarded with medals (bronze, silver, gold, platinum) as you pass the tracks and improve your scores.- You can customize your bikes and your rider outlook in the garage. Other players watching your replays online see your customized rider/bike.- Zero loading times (level and menu screen openings). All game content is loaded to the Xbox 360 memory at startup. No waiting required!- Fast restart feature allows you to restart the track instantaneously with a single button press either to the track start or to the last checkpoint visited.
Non-stop action!- Checkpoint interval times show how much behind/ahead are you compared to your best run in the track.- Local session track leaderboards allow party playing using multiple local (offline) profiles.- Supports Xbox Live downloadable premium content. Content packs can include new tracks (racing & skill), new tournaments, new achievements and new level editor objects.Online features:- Each trials racing track, skill game track and tournament has it's own global online leaderboard.- Total ranking leaderboard is combined by adding the scores of all the 55 separate leaderboards together.- The best run of 5000 top players in each leaderboard has a downloadable replay. Replays show control input of the player, so others can learn by watching replays of the best.- Nearest friends leaderboard and their global ranking shown in level selector menu. Trials racing track breakdown:- 4 tutorial tracks (one beginner, easy, medium and hard)- 6 beginner tracks- 6 easy tracks- 11 medium tracks- 8 hard tracks- 4 extreme tracksTournament breakdown:- Backyard Cup: 3 tracks (beginner)- National Bike Cup: 4 tracks (easy)- Regional Bike Cup: 4 tracks (easy)- Master's League: 5 tracks (medium)- World Cup: 5 tracks (medium)- World Championship: 10 tracks (hard)- Underground Cup: 5 tracks (hard)- Ultimate Endurance: 24 tracks (extreme)Skill games:- Inside the Ball: Ride inside a giant iron ball.
Try to roll the ball far as possible before you crash.- Ski Jump: Jump off a big ramp, bail out and fly as far as possible.- Ring of Fire: Fly through series of flaming rings using an afterburner. You get some extra fuel every time you pass a ring.- Delivery: Haul a cart filled with bombs.
The further you reach in one minute time limit, the better score you get.- Down the Stairs: Bail out down the stairs and break as many bones as possible.- In Flames: The bike is on fire! If you ride slow the bike engine temperature rises, if you ride fast the bike engine temperature lowers. Don't let it overheat!- Target Hunt: Collect as many targets as possible in a two minute time limit.- Hill Climb: Climb the hill as high as possible.- Outside the Ball: Ride on top of a giant iron ball. Try roll the ball as far as possible without falling off the ball.- Infernal Pinball: Reach as high as possible inside a huge pinball machine. Don't forget to bail out at the end!- Flip Hunter: Make as many flips as possible in a two minute time limit.- Loose Screw: The bike front wheel bolt is loose. If the wheel touches the ground it gets more and more loose and finally detaches. Wheelie as far as possible.Bike controls:- Fully analog acceleration, brake and leaning- Accelerate: Right analog trigger or A button- Brake: Left analog trigger or X button- Leaning: Left analog stick or dpad- Bail out: Y button- During bail out - grab objects: Y button (hold)- During bail out - fly: Left analog stick- Fast reset (track): Back button- Fast reset (checkpoint): B buttonBoosters:- Afterburner: Collectable booster.
Attachs a rocket thruster to the bike. Lasts for 3 seconds. Hidden in several levels.- Ejection seat: Ejection seat is attached to the bike in many skill game modes. Ejection seat boosts bail out power immensely.Bikes:- Turtle 80cc: Turtle is your first bike.
It's really easy to handle, but like it's name tells you, it's not really fast.- Reptile 125cc: Reptile is a good bike for learning the basics of the game. It's both faster and more responsive than Turtle.- Scorpion 250cc: Scorpion has the best top speed, excellent shock absorbers, pretty powerful brakes and acceleration, but it's a bit heavy.- Phoenix EVO 250cc: Ultra light weight pro Trials bike.
Hydraulic brakes, super responsive and quick to accelerate, but it's top speed is slightly lower than Scorpion's.- Micro Donkey 60cc: This bonus bike is very small and light, but almost too responsive. For professional boneheads only!- Hauler 600cc: This heavyweight bike is custom made for hauling big carts (filled with bombs!).- Phoenix REV 250cc: A mad max style stunt bike. This bike is custom made for riding on top of giant iron balls.
It's reverse gear is as powerful as it's forward gear.- Scorpion AIR 125cc: A custom made ski jump bike. 2- The name 'Down the stairs' is misleading because it describes a track rather than an event. 'Broken Bones' or 'Bad to the Bones' would describe the event more accurately and will be less confusing when user tracks are done for this minigame. The game mode name should have been 'Break the Bones' and the track name 'Down the Stairs'. In comparison, the 'Infernal Pinball' track game mode name is 'Height Jump', so that's correct. You can naturally make bone breaking tracks that do not have stairs. 51 tracks total separated in 5 difficulty levels (beginner, easy, medium, hard, extreme).Trials racing track breakdown:- 4 tutorial tracks (one beginner, easy, medium and hard)- 6 beginner tracks- 6 easy tracks- 11 medium tracks- 8 hard tracks- 4 extreme tracksthis adds upto 39 including the tutorial and 35 without the tutorial!
A little confused?!!!! My guess: 39 + 12 (minigames) = 51Don't forget that we will be able to create extra tracks for each and every one of those minigames but for now I think it's 1 track per minigame. Don't forget that we will be able to create extra tracks for each and every one of those minigames but for now I think it's 1 track per minigame. Didn't know that! So am I right in guessing that you can create a track/level with set parameters as per minigame? New inside the ball level/track would be cool to work on! Mind you, all of them would be cool!But saying that, we can create almost anything.
New mini-games even. Create a vehicle that your back tyre goes onto to move it over tracks. Like there other game, rollercoaster! You have to control speed, too fast and.booooom! Thats my idea btw! Didn't know that!
So am I right in guessing that you can create a track/level with set parameters as per minigame? New inside the ball level/track would be cool to work on! Mind you, all of them would be cool!But saying that, we can create almost anything. New mini-games even. Create a vehicle that your back tyre goes onto to move it over tracks. Like there other game, rollercoaster! You have to control speed, too fast and.booooom!
Thats my idea btw! Any of the 12 existing minigames, yes, but we can't create new rulesets for additional type of minigames. Still, I find that to be really good.
Once you've, you'll compete in the Blitzball tournament in Luca and move on to the Mi'Hen Highroad you gain full access to play Blitzball at nearly any save sphere, but there's more to the game than just playing it. There are over 50 Blitzball players in the world of Spira just waiting to be scouted and picked up to make the ultimate team. Every player has a contract with his or her team to play for a pre-determined amount of games and keeping an eye on that is the key to putting together the ultimate team.Contract prices and lengths are ever changing but whenever a player's contract expires you will be notified and all you have to do is track them down and negotiate a contract with them to add to your team. So while we cannot tell you when to look for a given player, we can at least provide you the details of who's-who in the world of Blitzball to help you decide who you want on your team. All the players will be listed with the teams they begin on though over the course of the game they will likely be recruited and signed to other teams as their contracts expire.Use our (mostly) spoiler-free to help you on your journey through Spira!BESAID AUROCHS All of the Aurochs players can be found in the Aurochs's locker room in Luca Wakka and Tidus's team is a big old band of misfits.
While most every player on the Aurochs begins with sub-par stats that make early games difficult, putting enough time in turns them into a group of well-rounded players.Tidus Key Techniques: Venom Tackle, Drain Tackle, Venom Tackle 2 Strengths: Tidus has one of the better Shoot stats and this is complimented nicely by the incredible power of the Jecht Shot. He also has a respectable Endurance that allows him to break through several defenders at once if needed. Weaknesses: Tidus is easily one of the worst defensive players in the game, capping out at a measly 19 Block at level 99 and his Attack is nothing to write home about either.Datto Key Techniques: Wither Shot, Anti-Venom, Wither Shot 2 Strengths: Datto begins with a strong endurance stat at lower levels and is great at breaking through defenders and getting the ball to your strong scoring players. As he levels, Datto also becomes one of the fastest swimmers in the game and gains a respectable shoot stat making him good at outpacing other players and rushing the opposing goal. Weaknesses: At lower levels Datto's stats are abysmal.
An incredibly late bloomer, Datto tends to drag the team down until around level 50 making him quite an investment.Letty Key Techniques: Wither Tackle, Nap Pass, Venom Pass 3 Strengths: With a very strong pass stat, Letty is great at playing keep away with the opposing team once you've gotten a lead in points. Weaknesses: None of Letty's other stats are particularly impressive. As other Blitzball players gain levels and skill, Letty's effectiveness at anything other than passing the ball dwindles quickly.Jassu Key Techniques: Wither Tackle, Wither Tackle 2, Nap Tackle 2 Strengths: Early on Jassu has the makings of a decent defensive player with a good attack stat and reasonable passing, he's good at grabbing the ball and getting it across the field to your forward players. Weaknesses: Jassu's defensive abilities are almost completely nullified if the opponent chooses not to break past him. At higher levels Jassu's Endurance and Block stats begin to hold him back from true greatnessBotta Key Techniques: Venom Shot, Venom Pass 2, Nap Tackle Strengths: Another strong defensive choice early on, Botta starts with a good attack and modest block stat coupled with a high HP even at lower levels. Weaknesses: Other than a good block stat Botta suffers as the available Blitzball players gain levels. His attack and endurance peak early and never reach the heights they need to.Keepa Key Techniques: Super Goalie, Volley Shot, Anti-Wither Strengths: At max level Keepa possesses an incredible 99 shoot stat, the highest in the game!
Weaknesses: A high shoot stat is unfortunately about all Keepa brings to the party and even that doesn't start really growing until he hits level 90 and beyond. Even as the best goalie on the Aurochs, Keepa is still mediocre at best.LUCA GOERS All of the Luca Goers can be found on Dock 3 in LucaThe Goers are almost the inverse of the Aurochs. Most of the players start with very high stats but by the highest levels they fall a bit behind.
This makes taking them on in matches a difficult prospect but by the time their contracts begin to expire they may not be worth recruiting anymore.Bickson Key Techniques: Wither Shot, Nap Pass, Anti-Nap Strengths: Bickson comes with a high shot and endurance stat, making him great at breaking through other players to take his shot. Weaknesses: Just about everything else. With a low attack and block, Bickson isn't very helpful to the team unless he is holding the ball.Abus Key Techniques: Grip Gloves, Venom Tackle 2, Venom Shot 3 Strengths: Abus is the Goers's other strong forward player. While he doesn't have the highest shot it's high enough in early games to grab an extra point or two. Weaknesses: Like Bickson, Abus has very low stats for doing anything other than shooting and by level 30 will be outclassed by a majority of other Bliztball players.Graav Key Techniques: Venom Pass, Tackle Slip, Drain Tackle 2 Strengths: With strong stats across the board chances are if you need to get the ball somewhere, Graav can do it. Weaknesses: Graav doesn't have much of a focus in any one area which relegates him to a bit of a supporting role and like the rest of the Goers he lags behind a bit at higher levels.Doram Key Techniques: Wither Tackle, Nap tackle, Volley Shot Strengths: Early on Doram's attack and block rise quickly making her great at helping prevent goals.